#include "player.h"

Player::Player(sf::Uint32 _id, std::string _alias, sf::IPAddress _address, unsigned short _port) :
	id(_id),
	alias(_alias),
	address(_address),
	port(_port),
	shipID(0),
	state(CONNECTING),
	confirmedChangeNumber(0),
	changeNumberWhenConnected(0)
{
}

Player::~Player()
{
}
